![]() Keep your distance from an enemy when shooting a rocket, if you go too close, the rocket may also eliminate you along with the enemy player.This can be used to quickly transport a player to an area, such as out of the Storm. You can shoot a Rocket under a player and allow them to ride it. ![]() Feel free to add tips, tricks and general advice about the topic. ![]() (Fortnitemares)_-_Reload_-_FX_-_Fortnite.wavįrom when the weapon was last available in Standard Playlists, in Chapter 4: Season 1: Rarity (Fortnitemares)_-_Shoot_-_FX_-_Fortnite.wav (High_Tier)_-_Pullout_-_FX_-_Fortnite.wav The Rocket Launcher can reload whilst being aimed. There is no damage falloff on the Rocket Launcher's projectiles. It has First Shot Accuracy enabled, but as it is a Rocket Launcher, it is largely irrelevant. The Rocket Launcher is a Slow Moving Projectile Weapon. The Rocket Launcher cannot headshot players. Rocket Launchers range from dealing 70 Damage per shot to 130 Damage per shot (52.5 - 97.5 damage per second). Although the Grenade Launchers do not fire rockets, but grenades, they still use Rocket Ammo for balancing reasons.Rocket launcher's seasonal variant, the Pumpkin Launcher, in action Stats.The Common Rocket Launcher is the shortest lived Explosive Weapon, being removed in a hotfix for the Chapter 2: Season 1 release update.The Boom Bow and TNTina's Ka-Boom Bow were Classified as a Explosive Weapon until Chapter 2: Season 6 Where it was changed to Bow.Apart from the aforementioned weapons, the following will count towards explosives-related quests:.It is also a preset for the Loot Pool in Battle Lab. High Explosives an LTM which uses many of the aforementioned explosive weapons.Explosive weapons are very useful in small storm circles because there will be a small area so there will be no place to opponents to hide so the rocket or grenade will not fail the shot and will easily damage opponents.This can be used to move players from one area to another with great speed, such as out of the storm. Shooting most explosive weapons under a player will allow them to 'ride' the projectile.This is done by shooting a slow moving rocket or grenade, readying your other weapon, and firing as soon as the projectile destroys the wall. Firing an explosive weapon, especially one with a slow projectile, can be used to destroy a wall and instantly attack those behind it.Most Explosive Weapons are able to damage the player, so caution is advised when firing them near yourself.Other Explosive Weapons such as Kit's Shockwave Launcher and the Paint Launchers deal no damage to structures or players, as their uses are either for mobility, or for fun. Some Explosive Weapons also have the unique mechanic of 'Rocket Riding' which allows a player to stand atop an explosive projectile and follow along with it until it detonates in the air or on a surface. Players are also able to hurt themselves with Explosive Weapons, which limits their close range capabilities. Explosive Weapons excel in Structure Damage, and many of them have different statistics for player versus structure damages. All explosive weapons deal Splash Damage, meaning that from where the projectile lands, there will be a small spherical radius surrounding which will also deal damage. Explosive Weapons fill the role of a variety of different weapon ranges, depending on which explosive weapon is being used and for what purpose.
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